Adding Physical Dimensions to the Digital World
To add some flash to a recent new business pitch, we decided to utilize one of the first concepts that we toyed with in Tocquigny Labs.
Projection mapping, as it’s commonly called, is the process of projecting images onto 3D geometry. It’s been used quite frequently on a large scale to transform buildings into massive canvases, like with Coca Cola’s 125th Anniversary Celebration, but the idea itself is quite scalable.
For our presentation, instead of just creating a PowerPoint, we decided to bring projection mapping to the conference room. We designed an arrangement of four white canvases at different aspect ratios and then wrote custom software that allows us to map different images and videos to each surface using only one projector, all while being able to control the presentation like a normal PowerPoint.

Just the small element of depth introduced by the physical canvases makes the presentation feel strikingly different, and despite the fact that the light actually comes from one projector, it often seems as if the canvases are self-illuminating.
Finding ways such as this to introduce some tactility to the digital world can be a great way to create engaging, memorable experiences. In fact, many recent tech trends such as augmented reality, multi-touch screens and natural user interfaces all deal with the merging of digital information and physical interaction. Projection mapping is just another tool in the technologist’s arsenal, but the results can be quite compelling.


